All of the 2010 3D TV models – both LCD and
Plasma –
required Active Shutter Glasses, which have high-speed LCD shutters for
each
eye that are electronically synchronized to the sequential right and
left
images generated by the TV every 1/120th of a second. 2011 has resulted
in a
lot more available 3D content and two important developments in 3D
technology:
a new generation of 3D TVs with Active Shutter Glasses, and a new 3D TV
technology called Film Pattern Retarder (FPR) that uses very light
weight and
inexpensive Passive Glasses that are similar to ordinary polarized
sunglasses,
and identical to the 3D glasses used in most 3D movie theaters. The FPR
3D TV
technology doesn’t need high-speed electronic shutters because it uses
circularly polarized light filters to keep the right and left images
separate
for each eye.
3D TV technology is still relatively new so it’s
not
surprising that most consumers (and many reviewers) are still trying to
sort
out all of the manufacturer’s claims, figure out what they mean, and
what they
should do next. There are some conflicting and unsubstantiated
statements about
3D TV technologies that are being made in a badgering manner just like
in the
classic tale of The Emperor’s New Clothes. The object of this
article is
to provide detailed objective test results that will let you decide what
is
really there, or not there… But the most important issue of all is
whether
either of these technologies is able to provide an enjoyable and
convincing 3D
viewing experience – we’ll answer that below, but first we’ll back it up
with
lots of objective evidence.
There are a number of very interesting (and
frequently
misunderstood) 3D imaging and visualization issues that need to be
examined for
both of these 3D TV technologies in order to straighten out the
incorrect and
confusing information about them. This article will provide an objective
in-depth analysis of both 3D technologies. We have plenty of measurement
data,
which provides lots of good objective evidence, but the most interesting
and
important part in evaluating 3D is the actual 3D imaging and
visualization
itself, and that only happens inside the brain, so instruments cannot
help with
that part of the evaluation. We used lots of high quality 3D content
including
3D movies, photos, images and test patterns. We will describe a series
of quantifiable
3D visual tests that anyone can duplicate at home to verify our
results
and conclusions on 3D TV imaging for themselves.
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